YOUR QUIET PRACTICE SPACE
TRACK ONE · YOUR FIRST SOLVE

One move at a time.

A little understanding. A little practice. A completely solved cube.

SEVEN SMALL STEPS
ONE SATISFYING SOLVE
STEP 01 / 07

How to hold it
Your starting example
What you’re aiming for
Gray stickers are outside this step’s focus.
    A small thing to remember

    Need a little more help?

    See the move. Make the move.

    The tilted purple layer is the one to turn.
    READY WHEN YOU ARELet’s see how it works.
    0 / 1

    The view stays fixed between moves. A small tilt previews the moving layer; it is not an extra move. F marks the front. You can still drag to inspect the cube.

    SLOW IT DOWN

    Every move, drawn out.

    Tap a picture to prepare that turn ↘

    Show individual turns and diagrams

    Keep F facing you. Only the moving layer is tilted slightly and outlined in purple. Follow the side arrow to finish the turn, then go to the next picture. The tilt is a preview, not an extra move.

    A letter = clockwise. ′ = counterclockwise. 2 = a half turn. Always judge the direction while looking straight at the named face.

    You’re ready to move on when…

    A TINY LANGUAGE FOR TURNS

    Meet the moves.

    Keep the same front face through an algorithm. Each letter names a face relative to how you’re holding the cube.

    R Turn the right face clockwise by 90°.

    R′ Turn it counterclockwise by 90°.

    R2 Turn it halfway around, in either direction.

    y Rotate the entire cube in the direction of a U turn. The old right face becomes the front.

    Clockwise is judged looking directly at the face you’re turning. A D turn is clockwise when you look at the cube from underneath.

    Algorithms by name

    Righty and Lefty are the two four-move building blocks. The longer sequences use descriptive names in this guide.

    1 stickerCenter · names the side
    2 stickersEdge · joins two sides
    3 stickersCorner · joins three sides