One move at a time.
A little understanding. A little practice. A completely solved cube.
ONE SATISFYING SOLVE
F2L = first two layers. It replaces the beginner “First layer” and “Second layer” steps. Start with an aligned white cross; finish with four corner–edge pairs. You can use the beginner last-layer steps afterward.
9 starting situations · 5 lessons · familiar move blocksThe player starts after this flip. Then keep yellow underneath and keep the same front.
Need a little more help?
See the move. Make the move.
Complete a Righty, then check yellow. These buttons follow the selected example.
The view stays fixed between moves. A small tilt previews the moving layer; it is not an extra move. F marks the front. You can still drag to inspect the cube.
Every move, drawn out.
Righty until yellow is down
R U R′ U′Check after all four turns. Repeat in the same slot as needed.
Turn only the bottom
D / D′ / D2Bring the next unsolved corner to the amber slot. Keep your hold.
↻ Repeat these two actions. When every yellow corner points down, line up the bottom to finish.
Your example, in familiar blocks
Tap a card to play that block.Repetition counts belong to this prepared example. On your cube, check yellow after each complete Righty.
Each picture shows the result of a whole block. Tap a card to watch the moves that lead there. Amber follows the corner and its edge.
“Return,” “scoop,” and “swing” are memory names used in this guide. Match both pieces to the setup before using the moves.
Show individual turns and diagrams
Keep F facing you. Only the moving layer is tilted slightly and outlined in purple. Follow the side arrow to finish the turn, then go to the next picture. The tilt is a preview, not an extra move.
A letter = clockwise. ′ = counterclockwise. 2 = a half turn. Always judge the direction while looking straight at the named face.
Try another situation. On your own cube, repeat for all four slots before moving on.